Level Up Builder
Welcome to Level Up Builder!
This is a free online tool that you can use to create your very own role playing games based off of the Level Up RPG engine by Ape Apps, LLC. To get a feel for the style of RPG you can create with this tool, please see the original Level Up RPG game.
When you are ready to export your game and distribute/share it with others, select the Compile Game option from the file menu. Players can launch your game file using the free Level Up Player. The player is a free progressive web app that can be installed on any system (or run from within the browser directly). When installed as a PWA, it will allow users to easily launch your game by simply downloading and then double-clicking on the game file. Players can also use the app to manage their own library of Level Up based games.
Level Up Builder is provided as-is with no instructions or warranty, but should be fairly easy to figure out. If you have questions or issues, you can visit the Ape Apps Forums and post your questions there.
v Copyright © Ape Apps, LLC
Game Meta
Primary Game Settings
Game Id
Should be unique for every title, or else there will be issue with game saves. If you are using a base game as a template, be sure to change this ID for a new title. Alternately, do not change this ID once a game has been released, especially when the self-publishing feature goes live. |
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Game Name | |
Game Version | |
Game Description | |
Ape Market ID | |
First Release Year | |
Title Screen Logo (.png with transparency) | |
Box Art (Square image with no transparency) | |
Title Screen Music | |
Title Screen Background
No transparency, will show random zone background if blank |
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Health Stat
Name | |
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Color | |
Mana Stat
Name | |
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Color | |
No Cap Indicator Icon |
UI Settings
Button Color | |
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Accent Color | |
Text Color | |
Default Blood Color |
Game Mechanics
Helper Pack
If the player keeps dying over and over in the same area, they will get these items to help them on their way |
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Default Sounds
Attack | |
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Explosion | |
Equip | |
Drop | |
Music | |
Player Death |
Campaign Mode
Campaign Name | |
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No Title Until Floor |
Clicker Mode
Clicker Name | |
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Clicker Intro | |
Clicker Music |
Procedural Mode
Procedural Name | |
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Procedural Intro |
Player Setup
Player Name | |
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Strength | |
Stamina | |
Intellect | |
Dexterity |
Zones and Floors
Zone Data
Zone Id | |
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Zone Name | |
Starting Floor | |
Ending Floor | |
Zone Size | |
Background Image (no transparency) | |
Title Bar Color | |
Zone Music | |
Zone Items | |
Zone Enemies |
Floor Editor (Floor #)
Floor Action |
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Floor Text Color Override | |
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Floor Background | |
Floor Foreground | |
Contain Foreground Size |
The foreground will be contained within the viewport instead of covering it |
Contained Foreground Scale |
Only applies when using a contained foreground |
Autoplay Code (advanced) |
supported codes |
Set Game Variable |
blank for nothing or varname=value |
Sound Effect | |
Music Override | |
Gives Achievement | |
Items
Item Editor
Item Id | |
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Item Name | |
Item Description | |
Item Image | |
Item Type | |
Base Effect | |
Magic Effect | |
Ranged Effect | |
Mana Cost | |
Health Leech | |
Strength Mod | |
Stamina Mod | |
Intellect Mod | |
Dexterity Mod | |
Item Level Requirement | |
Particle Effect | |
Hit Sounds | |
Shops
Shop Editor
Shop Id | |
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Shop Name | |
Vendor Intro | |
Vendor Coins | |
Vendor Intellect | |
Vendor Inventory |
Enemies
Enemy Editor
Enemy Id | |
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Enemy Name | |
Enemy Image (with transparency) |
Image should be square for single frame. For animated, should be a row of square frames on a single image file |
Uses Relative Strength |
If set > 0, enemy stats will be set relative to players current stats and ignore the following base stat settings. For instance, a setting of 0.5 will give the enemy 50% of the players' current base stats. This causes the enemies to increase in power along with the player. In many cases it might be best to leave this at 0 and set enemy stats manually, so you always know what you will be fighting against. |
Enemy Strength Stat | |
Enemy Stamina Stat | |
Enemy Intellect Stat | |
Enemy Dexterity Stat | |
Enemy Extra Health |
Boost enemy health beyond what their base stats dictate, good for bosses. |
If set to random equip, game will ignore the following item/inventory related settings and give the enemy random items from the zone they are located in. |
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Weapon | |
Magic | |
Armor | |
Shield | |
Belt | |
Enemy Extra Inventory | |
Blood Color Override | |
Intro Sounds | |
Death Sounds | |
Gives Achievement | |
Calculated Stats
Exp Drop | |
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Health | |
Mana | |
Attack | |
Magic Attack | |
Defense | |
VS Level Player |
If enemy stats are set to a relative-to-player level, it is impossible to determine what the actual stats of the enemy will be like in-game. Setting a level here will automatically randomly distribute stat points based on level and simulate some stats. Will not be 100% accurate to in-game experience. |
Choices
Choice Editor
Choice Id | |
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Used on Floor(s) | |
Choice Display Name |
Shown in the editor only, helps you know which choice is which. |
Choice Message |
If set to -1, a random eligible response will automatically be selected without prompt. |
Choice Responses |
Item Prefixes
Prefix Editor
Prefix |
A modifier for an item, ie. __________ Small Dagger (worn, perfect, enchanted, etc) |
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Base Stat Modifier | |
Magic Stat Modifier | |
Leech Stat Modifier | |
Strength Stat Modifier | |
Stamina Stat Modifier | |
Dexterity Stat Modifier | |
Intellect Stat Modifier | |
Health Regeneration Stat Modifier | |
Minimum Level Requirement |
Item Suffixes
Suffix Editor
Suffix |
A modifier for an item, ie. Small Dagger _________ (of power, of the dog, of might, etc) |
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Base Stat Modifier | |
Magic Stat Modifier | |
Leech Stat Modifier | |
Strength Stat Modifier | |
Stamina Stat Modifier | |
Dexterity Stat Modifier | |
Intellect Stat Modifier | |
Health Regeneration Stat Modifier | |
Minimum Level Requirement |
Publish Game
You can self-publish your game and make it available for players to discover and download through the Level Up Player app. Players will also receive automatic updates whenever you publish a new update to your game. Eventually you will also be able to check download/playtime stats as well as user reviews from this screen.